With the automatons reforming following their supposed eradication from the Helldivers 2 universe, fans have begun to anticipate what will happen next for this game.
However, Arrowhead Studios (Helldivers 2's developer) has taken a relatively silent approach to introducing new features, choosing instead to let the game evolve by itself without the need to flaunt it to the Internet. Although this strategy of actions over words has seen outstanding success, the player base has made it clear that a list of technical issues and bugs has sometimes made it unplayable.
The good news is that Helldivers 2's new update, ' Patch 01.000.202, ' addresses many of these issues.
Many fans will be pleased to hear that many of the recent technical complaints they have brought up have been considered and resolved with this newly released patch. The update has focused on fixing duly noted issues, such as game crashes, which have recently infested and ruined the experience for many unfortunate players.
Whether it would be completing objectives, deploying to missions, or merely playing the game, these obstacles have been removed so that the player(s) can enjoy themselves without the paranoia of the game closing on itself.
Furthermore, a soft lock issue involving picking up medals and super credits has been fixed. The studio has also considered other issues to be fixed in the next few days, adding problems such as scope misalignment and cross-platform issues to its' known issues' list. Though a relatively simple patch, this update shows the swiftness and effectiveness of Arrowhead's team.
They can listen to a community and provide a resolution to a game they have a lot of passion for.
The ability to take on board feedback from a community and fix an issue as quickly as it arises is very beneficial to the live service format that Helldivers 2 follows.
You can read the full patch notes below.
Overview This update includes
Stability fixes
Gameplay
We have updated the stats UI for weapons to take into account any explosive damage done by them. This is to give weapons that do damage with explosive projectiles a more fair representation in the UI. Most notably affected is the PLAS-1 Scorcher.
Fixes Crash fixes
Fixed some crashes that occurred when deploying to mission.
Fixed some crashes that occurred during extraction and right after it.
Fixed crashes that could occur if the squad deployed a large amount of support weapons.
Fixed various crashes that could occur during gameplay.
Fixed a crash that could occur when using heat based weapons.
Fixed crashes which could occur if a player died while using the jetpack.
Fixed crash which could occur when large volumes of enemies were present.
Fixed crash which could occur when the player picked up a snowball.
Fixed crash which could occur when completing an objective.
Other Fixes
Fixed hang that could occur while navigating the social menu.
Picking up Medals and Super Credits will no longer lock the player in place.
Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.
Various issues involving friend invites and cross-play:
Player name may show up blank on the other player's friend list.
Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
Cross-platform friend invites might not show up in the Friend Requests tab.
Players cannot unfriend players befriended via friend code.
Players cannot unblock players that were not in their Friends list beforehand.
Damage-over-time effects may only apply when dealt by the host.
Players may experience delays in Medals and Super Credits payouts.
Enemies that bleed out do not progress Personal Orders and Eradicate missions.
Certain weapons like the Sickle cannot shoot through foliage.
Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
Arc weapons sometimes behave inconsistently and sometimes misfire.
Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
Stratagem beam might attach itself to an enemy but it will deploy to its original location.
Explosions do not break your limbs (except for when you fly into a rock).
Area around Automaton Detector Tower makes blue stratagems such as the hellbomb bounce and be repelled when trying to call them down close to the tower.
Planet liberation reaches 100% at the end of every Defend mission.