This is information about the Berserker. For enemy pages, we use the information in this block to be able to type paragraphs and add headings to the content.
Spawning
Berserkers begin spawning naturally and from Dropships starting on Easy.
Behavior
Berserkers will simply path their way towards a Helldiver to get close enough to use their chainsaws. If a Helldiver is on the ground or it is missing both of its arms, it will stomp on them.
Tactics
- While Berserkers pose no threat outside of melee range, the true threat of Berserkers is that they often approach in swarms of three or more at a time, and can force Helldivers out of cover where they can be shot by the Berserker’s compatriots. Their chainsaws also inflict a significant amount of damage, being able to often maim Helldivers with just one hit.
- While Berserkers are much faster than Devastators, they are still slow enough that their movements can be anticipated. Helldivers can stay outside of reach by sprinting, diving away, or placing elevated terrain between themselves and the Berserker.
- Berserkers are protected by Light armor on their upper torsos, which is also the only body part that possesses durability. This makes it the strongest part of the Berserker, and thus should be avoided with Light armor penetrating weaponry.
- The weakest parts of the Berserker are its Unarmored II head and stomach. The head has the least amount of HP of all its body parts, however the Berserker’s movements can make it a tricky target to hit. Its glowing stomach is the next weakest point, requiring more damage to destroy but is much larger and easier to hit as it is center mass.
- Because Berserkers must get within melee range to be a threat, any weapon that can stagger or stun them is extremely valuable as it can buy more time to target their weak spots to destroy them. Alternatively, direct-fire weapons with high damage output can quickly destroy them even without precise aim.
- Explosives are hit-and-miss against Berserkers. All of their body parts are explosive-immune, and their speed makes them difficult to pin down with fuse-timed grenades. However, due to their tendency to clump up with other Berserkers in an attempt to close within melee range, a single explosive can splash multiple Berserkers. As such, explosives should be an “all or nothing” proposition as they can only damage the Berserker’s main HP, require more raw damage to dispatch.
- Heavy stagger weapons like the SMG-72 Pummeler, JAR-5 Dominator and CB-9 Exploding Crossbow can stop Berserkers in their tracks, locking them down for targeted shots against their weak spots.
- Rapid-fire weapons like the Machine Gun and Stalwart can simply mow down Berserkers with sheer volume of fire. Even secondary weapons like the Redeemer can provide moderate protection with raw firepower.