The Berserker is a melee-focused, medium infantry Automaton, armed with chainsaw-equipped arms, making it a brutal close-range threat.
Spawning
Berserkers begin spawning naturally and are deployed from Dropships, starting on Easy difficulty.
Behavior
Berserkers move directly toward Helldivers, seeking to engage them in melee combat with their chainsaw arms.
If a Helldiver is on the ground or has lost both arms, Berserkers will stomp them, dealing additional damage.
Tactics
- While Berserkers are not a threat at range, their danger lies in their tendency to attack in swarms, forcing Helldivers out of cover where they become vulnerable to other enemies.
- Their chainsaw attacks deal significant damage, often maiming Helldivers in a single hit.
- Though faster than Devastators, Berserkers remain predictable, allowing Helldivers to outrun or evade them by sprinting, diving, or using elevated terrain.
- Their upper torso is protected by Light armor, making it the most durable part of their body and a poor target for Light armor-penetrating weapons.
- The weakest points of a Berserker are its Unarmored II head and glowing stomach.
- The head has the lowest HP but can be difficult to hit due to constant movement.
- The stomach is larger and easier to target, though it requires more damage to destroy.
- Stagger or stun weapons are highly effective, buying time to target weak spots or eliminate them before they get too close.
- Explosives are unreliable, as Berserkers are immune to explosive damage on all body parts. Their high speed makes fuse-timed grenades difficult to use effectively. However, because they often cluster together, a single explosive can damage multiple Berserkers, making it an all-or-nothing strategy that requires high raw damage output.
- Heavy stagger weapons, such as the SMG-72 Pummeler, JAR-5 Dominator, and CB-9 Exploding Crossbow, can lock Berserkers in place, making them easier targets.
- Rapid-fire weapons, including the Machine Gun and Stalwart, can overwhelm them with sheer firepower. Even secondary weapons, like the Redeemer, offer moderate protection with sustained fire.